![]() Restricts target's movement to 1 space through its next action. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).)įor 1 turn, if it is unit's first combat initiated by foe that turn, reduces damage from foe's first attack by 80% during combat (that turn only "first attack" normally means only the first strike for effects that grant "unit attacks twice," it means the first and second strikes). Unit's base movement has no effect on movement granted. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. If unit initiates combat, grants【Deep Star】to unit and inflicts【Gravity】on target and foes within 1 space of target after combat.Īfter an attack, Assist skill, or structure destruction, unit can move 1 space(s). If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-5 on foe and reduces damage from foe's first attack by X% during combat (if unit initiates combat, X = 80 otherwise, X = 30 stacks with other damage reduction effects, like that from【Deep Star】 "first attack" normally means only the first strike for effects that grant "unit attacks twice," it means the first and second strikes). (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and grants bonus to unit's Atk/Spd during combat = number of Bonus effects active on unit and Penalty effects active on foe (excluding stat bonuses and stat penalties) × 2, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack and Special cooldown count-Y to unit before unit's first follow-up attack during combat (X = number of Bonus effects active on unit, excluding stat bonuses max = unit's Special cooldown count value at start of combat Y = number of Bonus effects active on unit (excluding stat bonuses) - unit's Special cooldown count value at start of combat min: 0). However, Leila is overall a pretty good unit, so you may be better off leveling her up and building her instead. They can actually be inherited simultaneously if you first inherit Life and Death 1-3 from another 4 Star unit. At start of turn, if unit's HP ≥ 25%, grants 【Null Follow-Up】and【Null Panic】to unit. Leila can be used to inherit Life and Death 4 and Atk/Def Ruse 3. Rarityįor stat values between level 1 and 40, see this page.Īccelerates Special trigger (cooldown count-1). This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth. The stat growth page explains how the variation works.
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